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It effectively combines the two without a particularly noticeable effect on performance. Adaptive multi sample anti-aliasing (AMSAA): AMD graphics cards benefit from this technique, which combines traditional MSAA and transparency multi sampling.For Nvidia cards, this would be in the form of sparse grid super sample anti-aliasing, SGSSAA, which specifically targets alpha textures. MSAA also does not anti-alias alpha channels by itself, so it must be used with a form of transparency multi sampling if one wishes to anti-alias transparent textures. So, edges are super sampled, but nothing else is, which detracts from the softened detail that FSAA confers. Multi sample anti-aliasing (MSAA): A derivation of FSAA, this technique is optimized to increase performance by only super sampling the depth and outline values associated with geometry.This was the first type of anti-aliasing used, but is now only viable in modern games for those with flagship GPUs, like the Radeon HD 7950/7970 or GTX 670/680. It also anti-aliases the alpha, or transparent, channels of textures. By virtue, using FSAA is the "best" choice for eliminating jagged edges, because of the way it operates. What you get is a much softer and realistic scene, but, depending on your hardware, also comes with a steep performance hit.

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  • Full scene anti-aliasing (FSAA): Also commonly known as super sample anti-aliasing, this technique simply renders the frames at a much higher resolution, then downsamples them to the appropriate resolution.
  • (Mouse over the images to see their titles) Now that we have covered the basics, let's take an in-depth look at all the different techniques.

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    Generally speaking, deferred techniques are graphically superior, while being more hardware intensive. Shader algorithms work by analyzing the frames and applying a blur filter over edges. Deferred variants work by rendering the frames multiple times at a higher resolution, then downsampling the image to be displayed. There are two different types of anti-aliasing, which work in different ways: deferred and shader algorithms.

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    One of the settings with the most performance impact is Anti-Aliasing but what exactly is it, and how does it work? Alt639 is here to educate us, so read on to become an expert.Īnti-aliasing is a process that corrects jagged edges appearing on geometry in games. It doesn't take a genius to tell you that games can look very different on different PC's, depending on the hardware and game settings.














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